Kumpulan Model-Model Pembelajaran. Untuk membelajarkan siswa sesuai dengan cara-gaya belajar mereka sehingga tujuan pembelajaran dapat dicapai dengan optimal ada berbagai model pembelajaran. Dalam prakteknya guru (pengajar) harus ingat bahwa tidak ada model pembelajaran yang paling tepat untuk segala situasi dan kondisi. Oleh karena itu, dalam memilih model pembelajaran yang tepat haruslah memperhatikan kondisi siswa, sifat materi bahan ajar, fasilitas-media yang tersedia dan kondisi guru itu sendiri.
Berikut disajikan beberapa model pembelajaran untuk dipilih dan dijadikan alternatif (Silakan Klik Link masing-masing model pembelajaran untuk mengetahui penjelasan singkat) :
- CL (Cooperative Learning)
- CTL (Contextual Teacing and Learning)
- RME (Realistic Mathematics Education)
- DL (Direct Learning)
- PBL (Problem Based Learning)
- Problem Solving
- Problem Posing
- OE (Open Ended)- Problem Terbuka
- Probing-Prompting
- Pembelajaran Bersiklus (Cycle Learning)
- Reciprocal Learning
- SAVI (Somatic-Auditory-Visualization-Intellectualy)
- TGT (Teams Game Tournament)
- VAK (Visualization, Auditing, Kinstetic)
- AIR (Auditory, Intellectuality, Repetition)
- TAI (Team Assisted Individuality)
- STAD (Student Team Achievement Division)
- NHT (Numbered Head Together)
- Jigsaw
- TPS (Think Pair Share)
- GI (Group Investigation)
- MEA (Mean ands Analysis)
- CPS (Creative Problem Solving)
- TTW (Thing Talk Write)
- TS-TS (Two Stay-Two Stray)
- CORE (Connection, Organizing, Reflecting, Extending)
- SQ3R (Survey, Question, Recite, Review)
- SQ4R (Survey, Question, Read, Reflect, Recite, Review)
- MID (Meaningful Instructional Design)
- KUASAI
- CRI (Certainly of Response Index)
- DLPS (Double Loop Problem Solving)
- DMR (Diskursus Multy Reprecentacy)
- CIRC (Cooperative, Integrated, Reading and Compositon)
- IOC (Inside Outside Circle)
- Tari Bambu
- Artikulasi
- Debate
- Role Playing
- Talking Stick
- Snowball Throwing
- Student Fasilitator ang Explaining
- Course Review Horay
- Demonstration
- Explicit Instruction
- Scramble
- Pair Checks
- Make-A-Match
- Mind Mapping
- Examples non Examples
- Picture and Picture
- Cooperative Script
- LAPS-Heuristik
- Improve
- Generatif
- Circuit Learning
- Complete Sentence
- Concept Sentence
- Time Token
- Take and Give
- Superitem
- Hibrid
- Treffinger
- Kumon
- Quantum
Ngalimun, 2012. Strategi dan Model Pembelajaran. Banjarmasin. Scripta Cendekia.
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Irfan Dani, S. Pd.Gr